WoW 3v3 team: Mizusu, Anelai, Crow
Posted: Tue Jan 20, 2009 2:24 pm
This topic is mostly to discuss the performance of our 3v3 arena team. We would love to post some vids, but I don’t think any of us has a comp good enough to handle it :<. Any comments that might help us, will be mostly appreciated.
I have a few issues to discuss after some of our defeats yesterday.
1) Opening on paladin:
Very often we chose to open on paladin. We brought him to like 10% than he bubbles. Few things could have happened from that point of time:
a) I could instantly use MD (I was close enough and didn't have to spam heals to survive. Maybe I had bubble myself too) it worked on first - second cast and we win the game.
b) I could instantly use MD, but it was resisted few times in a row. Paladin heals himself, he still has one more bubble to use and we are out of our offensive CDs. That didn't put us in a very good position, and on top of that our targets weren't well coordinated when that happened.
c) I couldn't instantly use MD, because I had rogue/mage/feral on me, you were too far away from me (couldn't chase you due to poisons/hamstring/stuns) to peel, I die, pally at full health, loose.
Unfortunately situation c) was most common. b) happened more or less as often as a). I believe, that we shouldn't try to gib paladin. As soon as he bubbles we should change to secondary target. The paladin will be busy healing himself (if he heals the secondary target we can kill him when bubble fades / I dispel it) and, since he used a bubble, he is much open to CC with fear/blind/repentance.
The problem is, however, that the paladin still has the other bubble (new blessing of protection, however it is called) :<. Perhaps we should open on one DPS, as soon as he bubbles swap to other DPS and proceed as mentioned above. If I am not endangered (and there is much less pressure on me, since you are hitting DPS, and if the bubbled DPS is melee, he is much less harmful) I will keep trying to dispel, and fear after that. We do need however to have a better strategy for times where its not possible / it fails.
One more possibility is that I MD bubble on paladin no matter what. That should most of the time lead us to 2v2 which isn't necessarily that bad against some comps (esp since they used their CDs on me).
2) Mage teams
Mage teams were even more painful than rogue teams. Not only can they CC a caster for 20+ secs and can throw around 10k crits but also I need to be really careful with heals against them, because if they counterspell me, 8 secs of no healing, followed by sheep is pretty much gg. Against some mages it was bearable, but the mage from the RMDk team that owned us so hard could CS me before second tick of penance every single time. That means I can only use instant heals, even if I am not focused.
We need to make a better use of LOS against mages. Very often we allowed them to pull us to the middle of Nangard arena and fight there. This is especially true when we are fighting a 3 dps team – it is them who are in a hurry not us. So I suggest we play more defensively against mages, to minimize the damage we are taking.
With 3.0.8 it should get better with 100% success rate on sheep dispels. Also Mirror Images should die in 2 Fan of Knifes, now that the Cd is gone.
3) CS/KS opening versus Ambush/Muti opening.
What was the difference in damage between them? I believe that against classes with good active defensive abilities (pretty much all healers) we should go with cs/ks. For classes that rely purely on being healed Ambush/Muti opening should work better?
I have a few issues to discuss after some of our defeats yesterday.
1) Opening on paladin:
Very often we chose to open on paladin. We brought him to like 10% than he bubbles. Few things could have happened from that point of time:
a) I could instantly use MD (I was close enough and didn't have to spam heals to survive. Maybe I had bubble myself too) it worked on first - second cast and we win the game.
b) I could instantly use MD, but it was resisted few times in a row. Paladin heals himself, he still has one more bubble to use and we are out of our offensive CDs. That didn't put us in a very good position, and on top of that our targets weren't well coordinated when that happened.
c) I couldn't instantly use MD, because I had rogue/mage/feral on me, you were too far away from me (couldn't chase you due to poisons/hamstring/stuns) to peel, I die, pally at full health, loose.
Unfortunately situation c) was most common. b) happened more or less as often as a). I believe, that we shouldn't try to gib paladin. As soon as he bubbles we should change to secondary target. The paladin will be busy healing himself (if he heals the secondary target we can kill him when bubble fades / I dispel it) and, since he used a bubble, he is much open to CC with fear/blind/repentance.
The problem is, however, that the paladin still has the other bubble (new blessing of protection, however it is called) :<. Perhaps we should open on one DPS, as soon as he bubbles swap to other DPS and proceed as mentioned above. If I am not endangered (and there is much less pressure on me, since you are hitting DPS, and if the bubbled DPS is melee, he is much less harmful) I will keep trying to dispel, and fear after that. We do need however to have a better strategy for times where its not possible / it fails.
One more possibility is that I MD bubble on paladin no matter what. That should most of the time lead us to 2v2 which isn't necessarily that bad against some comps (esp since they used their CDs on me).
2) Mage teams
Mage teams were even more painful than rogue teams. Not only can they CC a caster for 20+ secs and can throw around 10k crits but also I need to be really careful with heals against them, because if they counterspell me, 8 secs of no healing, followed by sheep is pretty much gg. Against some mages it was bearable, but the mage from the RMDk team that owned us so hard could CS me before second tick of penance every single time. That means I can only use instant heals, even if I am not focused.
We need to make a better use of LOS against mages. Very often we allowed them to pull us to the middle of Nangard arena and fight there. This is especially true when we are fighting a 3 dps team – it is them who are in a hurry not us. So I suggest we play more defensively against mages, to minimize the damage we are taking.
With 3.0.8 it should get better with 100% success rate on sheep dispels. Also Mirror Images should die in 2 Fan of Knifes, now that the Cd is gone.
3) CS/KS opening versus Ambush/Muti opening.
What was the difference in damage between them? I believe that against classes with good active defensive abilities (pretty much all healers) we should go with cs/ks. For classes that rely purely on being healed Ambush/Muti opening should work better?