Project R1 [Tree of Savior]

Dyskusje o grach i prowadzone sesje gier PBF

Moderator: Crow

User avatar
Seymour
Posts: 25
Joined: Wed Aug 28, 2013 8:45 pm
Location: White Purgatory

Re: Project R1 [Tree of Savior]

Post by Seymour »

Crow wrote:Any news ?
W sumie to niewiele się wydarzyło. Tree of Savior zakończyło miesiąc temu Focus Group Test w Korei Południowej. Opublikowano jedynie parę zdjęć upamiętniających to wydarzenie oraz zapowiedziano wersję przeznaczoną na rynek zachodni.

https://fbcdn-sphotos-g-a.akamaihd.net/ ... 4028_o.jpg

Oprócz tego tydzień temu na youtube trafiły filmiki z nowym gameplayem z gry, ale zostały po paru dniach usunięte przez firmę. Niestety o całym zajściu dowiedziałem się dopiero po fakcie.
Tree of Savior wrote:Hello. We are 'Tree of Savior' team.

Recently, We found out that some of the video clips that were related to the development of 'Tree of Savior' were leaked outside while we were transferring the company intranet. The leaked videos are different from the current version of the game, and we reported this issue to Youtube so that the videos can be deleted.

Since everyone wants more information about 'Tree of Savior', We will soon announce new information regarding the development of the game. Also if you find any security issues relating to 'Tree of Savior' or imcGAMES, it will be really appreciated if you can report to us about them.

Thanks.
I to tyle na chwilę obecną.
Image
User avatar
Caerth
Posts: 513
Joined: Sun Feb 22, 2009 9:44 pm
Location: Above

Re: Project R1 [Tree of Savior]

Post by Caerth »

Satsuki wrote:sprity sa super
Seconded. Ślicznie wyglądają.
My soul is still the same
But it has many names
User avatar
Satsuki
Posts: 1878
Joined: Fri Jan 02, 2009 11:06 pm
Location: Aaxen

Re: Project R1 [Tree of Savior]

Post by Satsuki »

Maczer wrote:Też strasznie mi się podobają, choć straciły chyba trochę koloru? Może kwestia przyzwyczajenia ale wydaje mi się, że bardziej charakterystyczne, w sensie rozpoznawalności, były
Rzeczywiście są znacznie mniej cukierkowe i ciemniejsze ale ciagle maja w sobie dużo koloru.
Avatar stworzony przez tego uzdolnionego Pana.
User avatar
Seymour
Posts: 25
Joined: Wed Aug 28, 2013 8:45 pm
Location: White Purgatory

Re: Project R1 [Tree of Savior]

Post by Seymour »

Nareszcie pojawiło się coś nowego. imcGames otworzyło blog na którym zamieszczane będą informacje dotyczące gry. Strona jest niestety po koreańsku, ale jeden z użytkowników reddita przetłumaczył opublikowaną wczoraj wiadomość na język angielski.

Link do strony: http://blog.treeofsavior.com/?p=15

1. Is this game an MMORPG?
You can meet many users in fields and cities, and if you go to the same location at the same time, you go through the same events. [Sounds like it's talking about instance-based dungeons] Important scenario advancing scenes will temporarily isolate users so others don't get bothered, so that's why the game could have looked like an MO, but most of the field and dungeon has MMO mechanics.

Image

2. Is this game keyboard play? You can't play with a mouse?
TOS requires some action play. Timing, location, direction are very important. Z is attack, x is jump, and because it's difficult to follow the movement with the mouse, we decided not to use it. Currently testing if you can use a gaming pad [I think controller?].

Image

3. Is the gender locked to my real gender? [Korean websites require registration with a KSSN, which has all of your information, so by default they know your real gender.]
No, you can choose freely.

Image

4. What classes exist?
When you first begin, you can choose between warrior, magician, archer, and priest. ... Each class has its own skills you can choose from ... If you start as wizard, you can go to pyromancer or cryomancer, or you can choose neither. [I'm not really understanding this next part. It's talking about a mechanic with circles, which is what the screenshot is showing. Somebody more fluent than me needs to clarify this...]

Image

Image

5. Are the maps zoned, or seamless? [Remember RO maps were zoned, we had to go through portals]
A method of zoning that we think suits the game.

6. How can you customize avatar?
You can obtain appearance of different classes, or you can continue with appearance of your own class.There's also costumes that have nothing to do with your class. There are accessories you can wear on your heads , and as you can see weapons and shields are also displayed differently.

Image

7. PVP?
No random field PVP, but planning on tournaments. Can enter alone or in parties.

Image

8. Is this game centered on quests?
Many segments have quests, there also free quests separate from the main scenario. Depending on how players enjoy the game, there can be different methods. Your progress will be tracked on an adventure journal that would track your achievements

Image

9. When does this game open?
Hm. This is the question we hear most often. In Feb, we had FGT and updated our schedule on that. Aiming for the summer for the first CBT.

10. What are the specs?
Still optimizing, but the aim is to be able to use it on an Ultrabook laptop.

If you send us more questions you are curious about, we will post more questions and answers in part 2.
Last edited by Seymour on Thu May 01, 2014 2:29 pm, edited 3 times in total.
Image
User avatar
Satsuki
Posts: 1878
Joined: Fri Jan 02, 2009 11:06 pm
Location: Aaxen

Re: Project R1 [Tree of Savior]

Post by Satsuki »

Jestem troche zmartwiona, ze robia z tego alternatywne ro2 :/
Avatar stworzony przez tego uzdolnionego Pana.
User avatar
Seymour
Posts: 25
Joined: Wed Aug 28, 2013 8:45 pm
Location: White Purgatory

Re: Project R1 [Tree of Savior]

Post by Seymour »

Mi to z kolei coraz bardziej serię Ys zaczyna przypominać.
Image
User avatar
Seymour
Posts: 25
Joined: Wed Aug 28, 2013 8:45 pm
Location: White Purgatory

Re: Project R1 [Tree of Savior]

Post by Seymour »

IMC Games otworzyło angielską wersję swojego bloga na którym zamieszczane są informacje dotyczące Tree of Savior. Pojawił się również nowy wpis.

http://blog.treeofsavior.com/en/?p=21

SoundTeMP potwierdzony!
Image
User avatar
Crow
Posts: 2584
Joined: Fri Aug 29, 2008 10:51 am

Re: Project R1 [Tree of Savior]

Post by Crow »

Tydzień temu pojawiło się nowe Q&A: http://www.tree-of-savior.com/

Jakieś wstępne informacje o mechanice są na wiki: http://wiki.tree-of-savior.com/wiki/
User avatar
Crow
Posts: 2584
Joined: Fri Aug 29, 2008 10:51 am

Re: Project R1 [Tree of Savior]

Post by Crow »

Pod początek września na oficjalnym blogu ToS ogłoszono, że zamknięta beta będzie 'wkrótce'. Od tego czasu niestety nie było dodatkowych informacji.
Hello. I am CM Leslie.

Recently, we are keep having internal tests in our studio to adjust overall balancing of the game and add more contents.

Thus, we believe that we would be able to give you the info regarding CBT within a short period.

To fully concentrate our development on CBT, we will temporarily take a break on our updates on Developers’ blog.

We would like to say “Thank You” to all of you who supported us and sent us cheers. We promise you that we will come back with the CBT information.

Thank you.
User avatar
Seymour
Posts: 25
Joined: Wed Aug 28, 2013 8:45 pm
Location: White Purgatory

Re: Project R1 [Tree of Savior]

Post by Seymour »

Image
Post Reply