Actually, MMO does not mean "to compete". It just states Massively Multiplayer Online. Second-Life is an MMO. Its a game. And, of course, to some, the game is always about competition, about showing off and about showing those noobs who is the best. Like you said very nicely:Distant wrote:
This is Massive Multiplayer game. This means you compete with other humans in all aspects of the game.
But I cannot agree with the first part of the sentence. Of course, Competition can be a part of the game, but not part of EVERY game. Some games lack Competition element and put emphasis on Challange (like beating your own weaknesses and limitations) and Interaction.Distant wrote: As in every game some unique people win most other people loose.
And I think Blizzard is going this way, as their target audience matures. Those people have jobs, life outside of the game. The achievement for them is to build a house, get a promotion at work or have and raise a child. Not killing some random noob at a computer game or showing off with the sprites on the screen to other players or your armory profile.
They go back from work, turn the computer and after a whole day of competing at work, in real life with real people over things that actually matter, they expect something else: fun.
And who are you to tell them their way is wrong and yours is right? Is there only one way to play a game?